Infernal Strike Fighter
DARK 7

Infernal Strike Fighter

  • ATK:
  • 2600

  • DEF:
  • 1800

  • View:
  • 1362




1 Tuner + 1+ non-Tuners During Main Phase 2 (Quick Effect): You can destroy as many face-up monsters on the field as possible, and if you do, inflict damage to your opponent equal to the total original Levels of those destroyed monsters x 200. If this card is destroyed by battle or card effect: You can target 1 Level 5 or lower Machine monster in your GY; Special Summon it in Defense Position. You can only use each effect of "Infernal Strike Fighter" once per turn.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 9, 2026
55± 8/ 100
Power Score
Intrinsic 54
Deck 55

Infernal Strike Fighter — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 54 · Deck: 55 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Recovery/Recursion

Why it scores here

The card converts a full board into burn: its Quick Effect destroys every face-up monster and deals 200 damage per total original Level destroyed, so it scores as a finisher rather than a steady engine. Its main drawbacks are that the wipe is symmetric and also destroys its own monsters, and that it is a Synchro with no searcher or combo evidence in the pack. The revival on destruction and the single-copy cost add recovery and deck-slot value. The card's ATK of 2600 earns no points, and its 400-of-400 deck presence confirms accessibility only, not power (guardrail 3).

Axis scores

Axis Score Evidence
Accessibility 40 Synchro summon needs a Tuner plus non-Tuners on the field, and no searcher route is supplied; the 400-of-400 deck inclusion confirms it is reliably played (observed, inferred for route).
Combo & Conversion 55 The burn scales with the Levels of the monsters it destroys, so it converts a crowded board into damage, but there are zero recorded combo appearances (inferred from text).
Resource Economy 40 The indiscriminate wipe is negative card advantage for its controller, partly offset by reviving a Level 5 or lower Machine from the GY (verified text; net value inferred).
Effect & Interaction 50 Mass destruction is strong but not targeted and it hits the controller's own board, so it is situational board interaction (verified text, inferred rating).
Material Utility 35 A Level 7 DARK Machine is a usable but awkward Synchro material, and it is not a material-generating card (inferred from text).
Resilience & Flexibility 60 Its revival trigger on destruction gives recursion, and each effect is once per turn so it can act in more than one turn (verified text; the self-destruction trigger ruling is inferred).
Deck-Building Efficiency 65 A single copy in all 400 decks with no garnet, lock or restriction text makes it cheap to run (observed, verified text).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Recovery/Recursion. Intrinsic ≈ 54, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts a full opposing and own board into direct damage in one activation
  • Revives a Level 5 or lower Machine from the GY when destroyed, adding recursion
  • Single copy in every sampled deck with no garnet or lock restriction
  • Broad archetype spread (32 distinct archetypes in the sample)

Weaknesses

  • Destroys its own controller's monsters as well as the opponent's
  • Synchro summon needs a Tuner and non-Tuners, with no searcher or combo route supplied
  • Burn depends on the Levels of destroyed monsters, so a sparse board yields little damage
  • Revival target is restricted to Level 5 or lower Machine monsters

Counters / choke points

  • Generic negation of the Quick Effect activation (inferred from text); no specific counter evidence supplied

Best use

Boss/End-board finisher with GY recursion. Decks: Elfnote, Power Patron. Suggested copies: 1.

Evidence & gaps

  • Verified: Quick Effect in Main Phase 2 destroys all face-up monsters and deals Levels x 200 damage; Destroyed by battle or card effect: revive a Level 5 or lower Machine from the GY in Defense Position; Each effect is once per turn; Present in 400 of 400 sampled decks at 1 copy each; Ash Blossom & Joyous Spring co-occurs in 98.2% of decks
  • Observed: Gameplay split of 73.8% type 7 and 26.2% type 6; Top-partner co-occurrence of 85% to 93% for Elfnote and Mulcharmy cards
  • Inferred: Its own mass destruction destroys the card, which should trigger the revival, though no ruling is supplied; Self-destruction makes the card a finisher rather than a repeatable engine; Combo conversion is text-only because no combo boards were supplied
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no ruling for the card destroying itself via its own mass-destruction effect











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