DARK
7Infernal Strike Fighter
ATK:
2600
DEF:
1800
View:
1362
1 Tuner + 1+ non-Tuners During Main Phase 2 (Quick Effect): You can destroy as many face-up monsters on the field as possible, and if you do, inflict damage to your opponent equal to the total original Levels of those destroyed monsters x 200. If this card is destroyed by battle or card effect: You can target 1 Level 5 or lower Machine monster in your GY; Special Summon it in Defense Position. You can only use each effect of "Infernal Strike Fighter" once per turn.
Infernal Strike Fighter — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 54 · Deck: 55 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Recovery/Recursion
Why it scores here
The card converts a full board into burn: its Quick Effect destroys every face-up monster and deals 200 damage per total original Level destroyed, so it scores as a finisher rather than a steady engine. Its main drawbacks are that the wipe is symmetric and also destroys its own monsters, and that it is a Synchro with no searcher or combo evidence in the pack. The revival on destruction and the single-copy cost add recovery and deck-slot value. The card's ATK of 2600 earns no points, and its 400-of-400 deck presence confirms accessibility only, not power (guardrail 3).
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Synchro summon needs a Tuner plus non-Tuners on the field, and no searcher route is supplied; the 400-of-400 deck inclusion confirms it is reliably played (observed, inferred for route). |
| Combo & Conversion | 55 | The burn scales with the Levels of the monsters it destroys, so it converts a crowded board into damage, but there are zero recorded combo appearances (inferred from text). |
| Resource Economy | 40 | The indiscriminate wipe is negative card advantage for its controller, partly offset by reviving a Level 5 or lower Machine from the GY (verified text; net value inferred). |
| Effect & Interaction | 50 | Mass destruction is strong but not targeted and it hits the controller's own board, so it is situational board interaction (verified text, inferred rating). |
| Material Utility | 35 | A Level 7 DARK Machine is a usable but awkward Synchro material, and it is not a material-generating card (inferred from text). |
| Resilience & Flexibility | 60 | Its revival trigger on destruction gives recursion, and each effect is once per turn so it can act in more than one turn (verified text; the self-destruction trigger ruling is inferred). |
| Deck-Building Efficiency | 65 | A single copy in all 400 decks with no garnet, lock or restriction text makes it cheap to run (observed, verified text). |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Recovery/Recursion. Intrinsic ≈ 54, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a full opposing and own board into direct damage in one activation
- Revives a Level 5 or lower Machine from the GY when destroyed, adding recursion
- Single copy in every sampled deck with no garnet or lock restriction
- Broad archetype spread (32 distinct archetypes in the sample)
Weaknesses
- Destroys its own controller's monsters as well as the opponent's
- Synchro summon needs a Tuner and non-Tuners, with no searcher or combo route supplied
- Burn depends on the Levels of destroyed monsters, so a sparse board yields little damage
- Revival target is restricted to Level 5 or lower Machine monsters
Counters / choke points
- Generic negation of the Quick Effect activation (inferred from text); no specific counter evidence supplied
Best use
Boss/End-board finisher with GY recursion. Decks: Elfnote, Power Patron. Suggested copies: 1.
Evidence & gaps
- Verified: Quick Effect in Main Phase 2 destroys all face-up monsters and deals Levels x 200 damage; Destroyed by battle or card effect: revive a Level 5 or lower Machine from the GY in Defense Position; Each effect is once per turn; Present in 400 of 400 sampled decks at 1 copy each; Ash Blossom & Joyous Spring co-occurs in 98.2% of decks
- Observed: Gameplay split of 73.8% type 7 and 26.2% type 6; Top-partner co-occurrence of 85% to 93% for Elfnote and Mulcharmy cards
- Inferred: Its own mass destruction destroys the card, which should trigger the revival, though no ruling is supplied; Self-destruction makes the card a finisher rather than a repeatable engine; Combo conversion is text-only because no combo boards were supplied
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no ruling for the card destroying itself via its own mass-destruction effect






